Spatial Design Philosophy

Blank Horizon focuses on environmental design that emphasizes spatial relationships and atmospheric depth. Our approach centers on the deliberate use of negative space as a design element, creating environments where minimalism serves functional and aesthetic purposes.

We develop game environments with careful attention to scale, lighting, and material properties. Each asset is created to serve specific design functions while maintaining visual coherence across different project contexts.

Minimalist architectural space with clean lines and natural lighting

Technical Implementation

Our modular environment kits are created for studios, indie developers, and experiential brands working with Unity, Unreal Engine, Godot, and WebGL platforms. Each asset undergoes optimization testing to maintain performance standards across different hardware configurations.

The library includes terrain systems, architectural elements, and atmospheric components designed for projects that prioritize spatial composition and environmental storytelling.

Development Support

We work with developers who value spatial design and environmental storytelling. Through various licensing options and technical documentation, we provide resources for implementing minimalist environments across different platforms and project scales.

Each environment includes integration guidelines and performance specifications, allowing development teams to focus on gameplay implementation and narrative design.

Modern workspace with clean design and natural elements

Quality Standards

Our development process combines technical requirements with design considerations. Each asset is created according to specifications for polygon counts, texture resolution, and shader complexity to maintain compatibility across different hardware configurations.

We maintain documentation for performance characteristics, making our environments suitable for various production scales from high-end projects to resource-constrained mobile platforms.

Unity Unreal Godot